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battle_duel.aga_1.6.doc
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1992-09-02
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BattleDuel V1.6
Copyright © 1995-1997 Jochen Terstiege, Michael David, Marco Seine
1.1 Motivation
We got the idea for BattleDuel when we played 'Artillery Duel' on the
C-64.
After some hours of playing we got annoyed by some small bugs and
other insufficincies. Soon we agreed to program an Amiga version.
There are already some games of this type on the Amiga but they mostly
lack good graphics and game play. We wanted the game to be very near to
the orginal. Furthermore we (and others ) got many ideas about
improvements and options that had to be build in :-)
Have fun with BattleDuel...
1.2 Features
BattleDuel
· can be played with up to 4 players
· offers computer opponents with selectable difficulty
·has 5 play modes: normal duel-mode, 2 tournament-modes, conquer mode and
a training mode · has a network mode: games with nullmodem, modem,
parnet/pronet and TCP/IP are possible
· is programmed completely (hm, nearly ) system friendly
· is multitasking friendly
· adjusts to AGA automatically (only 1 program)
· has nice graphics and sound-effects
· has a nice gadtools interface
· works with the Amiga-emulator UAE (Ubiquitous Amiga Emulator)
UAE (Ubiquitous Amiga Emulator) is an Amiga emulator.It was developed
by Berndt Schmidt and others to provide the possibility to use Amiga
programs with other computers (PC, SGI Indy, Suns, DEC Alpha).For more
information have a look at the UAE homepage:
http://www.schokola.de/~stepan/uae/
The only exception is the copperlist which is used by the AGA-version.
1.3 Requirements
To play BattleDuel you need:
· Kickstart2.04 or better
· at least 1 MByte chip memory
1.4 BattleDuel Online
There are two places on the WWW where you can get the latest news
about BattleDuel:
http://www.cyberwar.com/~zool/BD.html (english)
and
http://www.ws-haltern.com/BattleDuel/ (german)
Futhermore you can find background informations about the development
of BattleDuel, comments of BattleDuel fans, screenshots, updates, etc.
2.1 Control Panel
With this window you can control the complete program. The Help-key shows
you the online help. The escape-key is used to close (cancel) a window,
the return key is used to confirm a window (ok).
If you want to abort a running game, click on the Game-Menu-gadget.
Gadgets for program control:
Quit Quit the program
Recalculate Calculate a new landscape
Game Menu Game Menu Window
Player Menu Player Menu Window
Preferences Preferences Window
Highscore Highscore Window
Network Network Window
About About Window
Gadgets for cannon control:
Weapon Change the weapon
Barrel Change the angle
Powder Change the amount of powder used
Move Change the cannon position
Information gadgets:
Victories Number of victories
Damage How much damage have you suffered?
The colored display (green -> yellow -> red) shows the damage of the
weapon,
the blue display shows the energy stock.
You can control the cannons with the keyboard (numeric block) too:
Weapon: keys - and +
Barrel: keys 7 and 9
Powder: keys 4 and 6
Move: keys 1 and 3
Fire: Enter
With this gadget you can quit the program.
With this gadget you can calculate a new landscape. It is activated only
if a new duel is started and no player has fired yet. So you have the
possibility to change an "unfair" landscape.
The window with the weapon selection is opened with the right
mousebutton!
Now you can change the actual weapon (click with left mousebutton on
the
appropriate gadget) or close the window with the right mousebutton.
Right
beside the weapon the amount of energie the weapon uses is shown.
Every cannon has an energie stock of 100 points. For every used weapon
points are taken off this stock, until the amount of energy isn't
sufficient anymore. Then the only possible weapon is "Air Raid".
All damages that are repaired automatically (barrel, powder, move and
anemometer) require one energy point, too.
There are five different weapons:
· Normal Shot:
This is the normal cannonball.
· Parachute:
This cannonball has a parachute, which opens if the cannonball falls
down.
Because of the parachute, it is very wind sensitive.
· Energy Flash:
With this weapon one can reduce the energy stock of the opponent. It
works,
if one hits the basis, too, but only with a reduced effect.
· Rocket:
This is a rocket, which automatically aims for the opponents cannon.
· Air Raid:
After a radio message is sent, a bomber flies into the screen. The bomb
is dropped after a click on the "FIRE" gadget. The special on this weapon
is, that it uses two rounds (1. round: radio message, 2. round: bomber
flies).
This weapon uses no energy. Because of this, it is the only weapon
which is useable after the energy stock is used up.
The cannon can be repaired with "Repair".
The table shows all weapons,the appropriate costs and the caused damages:
Damage (Cannon) Damage (Basis)
Weapon | Costs | Min | Max | Min | Max |
-----------------------------------------------------------
Normal Shot | 5 | 1 | 50 | - | - |
Parachute | 10 | 40 | 100 | - | - |
Energy Flash | 20 | 30 | 50 | 5 | 10 |
Rocket | 40 | 25 | 100 | - | - |
Bomber | 0 | 25 | 100 | - | - |
Repair | 40 | 20 | 50 | - | - |
The 'damage' of an "Energy Flash" corresponds to the amount of energy
that is subtracted of the opponents energy stock, the 'damage'of
"Repair" corresponds to the amount of damages that are repaired
(in procent).
With this slider gadget you can change the angle of the barrel. The
allowed range is 0 to 90°.
With this slider gadget you can change the amount of powder. The
allowed range is 1 to 200 (1 means 'very feeble',200 means 'very strong').
With this slider gadget you can change the position of the cannon.
In this gadget the number of victories of the actual game are displayed.
In this gadget the damage status of the cannon is shown (0 means 'no
damage', 100 means 'write-off'). Furthermore you can see the damage on
the colored display.
The cannon can be damaged in four ways. These are displayed right to
the corresponding gadget. Green means all is working well, yellow means
there are light damages and red means there are heavy damages.
If the windgauge is hit, the wind for the next shoot is unknown
(the display says "??" instead).
If the barrel is hit you can only move it in 3 degree steps,the same holds
for the powder. If you hit the basis you can move the cannon only in a
small range. If a damaged part of the cannon is hit again, the damage goes
from light to heavy, which means that the part is unuseable for the next
shoot.
All damages are repaired automatically.